/*
Sader engine framework
(c) Rachel J. Morris
MIT License
www.moosader.com
*/

#ifndef _Sader_ManagerTexture
#define _Sader_ManagerTexture

#include "ManagerTemplate.h"
#include "Texture.h"

namespace sader
{
    class ManagerTexture : public ManagerTemplate<Texture>
    {
        public:
        void LoadAssets( std::vector<std::string> assetList )
        {
            // Use parent class' functionality to load in the assets.
            ManagerTemplate<Texture>::LoadAssetsFromFile( assetList );
        }

        private:
    };
}

#endif
